Current capabilities

Build the RPG. Test it. Package it.

Filmstrip brings world building, RPG data, turn-based combat, safe project editing, player saves, and standalone Windows builds into one focused workflow.

Project launcher

Create a clean project, reopen recent work, and keep each game's data, settings, history, and writable state isolated inside an explicit project root.

Scene and object authoring

Build scenes visually with a hierarchy, Inspector, reusable Components, templates, multi-selection, grouped transforms, copy and paste, and shared undo and redo.

Tile-based worlds

Import BMP tilesets, paint manual, smart, or animated terrain, organize fixed and Y-sorted layers, add collision, and render large maps efficiently.

Dialogue and world logic

Write branching conversations, combine reusable Conditions and ordered Actions, create interactions and triggers, and carry deliberate world changes between scenes.

Complete RPG data

Define Actors, Stats, resources, Items, equipment, Currencies, Shops, Rewards, Quests, Abilities, Status Effects, enemy Parties, and Encounters in one validated RPG Database.

Player-facing RPG systems

Use built-in Party, Status, Inventory, Equipment, Shop, Reward, and Quest Journal screens that read directly from the same authored RPG state.

Turn-based combat

Author one-to-eight-member battles with commands, targeting, costs, guarding, statuses, deterministic turns, weighted enemy decisions, victory, defeat, escape, and rewards.

Art, audio, and input

Import project-owned portraits, sprites, icons, backgrounds, and journal art; author Music and Sound; remap semantic keyboard controls; and use pixel-perfect integer scaling.

Assets and safer editing

Search and filter project assets, inspect dependencies, find unused content, preview destructive changes, move files safely, and repair exact missing references.

Saves and recovery

Create up to 12 named player saves, restore checkpoints and in-progress battles, recover unsaved editor scenes, and reject corrupt or incompatible data safely.

Standalone Windows builds

Run build preflight, package an editor-free Windows game, verify reproducibility, install a project-independent desktop editor, and keep game data in user-local storage.

Validation and diagnostics

Catch broken references, unsafe renames, invalid registries, corrupt saves, packaging problems, and migration failures with actionable reports before they become release blockers.