Current capabilities

Built around the complete RPG authoring loop.

Explore the systems currently available in Filmstrip Engine.

Scene editor

Create maps, place objects, organize hierarchies, edit components, use templates, and connect scenes through named spawn points.

Components

Compose objects with rendering, animation, collision, interaction, dialogue, triggers, tags, scene exits, player behavior, and more.

Dialogue tools

Author graph-based conversations with speakers, connected nodes, typewriter presentation, validation, and loop protection.

RPG database

Define actors, stats, items, equipment slots, modifiers, tags, currency, and new-game state through dedicated editor tools.

Runtime persistence

Save and restore player state, party data, inventory, scene changes, checkpoints, variables, and other runtime changes.

Validation

Catch missing references, unsafe deletions, corrupt save data, and project inconsistencies before they become difficult bugs.