Project launcher
Create a clean project, reopen recent work, and keep each game's data, settings, history, and writable state isolated inside an explicit project root.
Current capabilities
Filmstrip brings world building, RPG data, turn-based combat, safe project editing, player saves, and standalone Windows builds into one focused workflow.
Create a clean project, reopen recent work, and keep each game's data, settings, history, and writable state isolated inside an explicit project root.
Build scenes visually with a hierarchy, Inspector, reusable Components, templates, multi-selection, grouped transforms, copy and paste, and shared undo and redo.
Import BMP tilesets, paint manual, smart, or animated terrain, organize fixed and Y-sorted layers, add collision, and render large maps efficiently.
Write branching conversations, combine reusable Conditions and ordered Actions, create interactions and triggers, and carry deliberate world changes between scenes.
Define Actors, Stats, resources, Items, equipment, Currencies, Shops, Rewards, Quests, Abilities, Status Effects, enemy Parties, and Encounters in one validated RPG Database.
Use built-in Party, Status, Inventory, Equipment, Shop, Reward, and Quest Journal screens that read directly from the same authored RPG state.
Author one-to-eight-member battles with commands, targeting, costs, guarding, statuses, deterministic turns, weighted enemy decisions, victory, defeat, escape, and rewards.
Import project-owned portraits, sprites, icons, backgrounds, and journal art; author Music and Sound; remap semantic keyboard controls; and use pixel-perfect integer scaling.
Search and filter project assets, inspect dependencies, find unused content, preview destructive changes, move files safely, and repair exact missing references.
Create up to 12 named player saves, restore checkpoints and in-progress battles, recover unsaved editor scenes, and reject corrupt or incompatible data safely.
Run build preflight, package an editor-free Windows game, verify reproducibility, install a project-independent desktop editor, and keep game data in user-local storage.
Catch broken references, unsafe renames, invalid registries, corrupt saves, packaging problems, and migration failures with actionable reports before they become release blockers.