Scene editor
Create maps, place objects, organize hierarchies, edit components, use templates, and connect scenes through named spawn points.
Current capabilities
Explore the systems currently available in Filmstrip Engine.
Create maps, place objects, organize hierarchies, edit components, use templates, and connect scenes through named spawn points.
Compose objects with rendering, animation, collision, interaction, dialogue, triggers, tags, scene exits, player behavior, and more.
Author graph-based conversations with speakers, connected nodes, typewriter presentation, validation, and loop protection.
Define actors, stats, items, equipment slots, modifiers, tags, currency, and new-game state through dedicated editor tools.
Save and restore player state, party data, inventory, scene changes, checkpoints, variables, and other runtime changes.
Catch missing references, unsafe deletions, corrupt save data, and project inconsistencies before they become difficult bugs.