Living documentation
Learn Filmstrip as it grows.
Articles are written and updated alongside engine development, so version notes and current limitations stay visible.
Start Here
Learn the project launcher, editor layout, Edit Mode and Play Mode workflow, everyday controls, and the terms used throughout Filmstrip Engine.
Projects and Editor Workflow
Create and open projects, configure project identity, undo authoring changes, work with multiple objects, and preview destructive edits safely.
Scenes and Game Objects
Build scenes from reusable Game Objects, Components, tags, templates, sorting rules, player animation, spawn points, and transitions.
Building Tile Worlds
Import BMP tilesets, create layers, paint maps, configure collision and depth, and author Smart or Animated Tiles.
Interaction, Dialogue, and Logic
Create prompts, conversations, managed variables, reusable Conditions, ordered Actions, pickups, automatic triggers, and persistent world changes.
RPG Data and Starting State
Define Stats, Actors, Items, Currencies, Shops, Quests, combat content, managed variables, RPG tags, and the state used when a new game begins.
Player-Facing RPG Systems
Configure and test runtime screens for Party status, inventory, equipment, shops, rewards, Quest progress, notifications, and the shared framed presentation style.
Turn-Based Combat
Author Abilities, Status Effects, enemy parties, Encounters, and Combat Rewards, then test the complete battle workflow in Play Mode.
Art and Presentation
Import project-owned artwork, configure portraits, icons, battle sprites and backgrounds, and prepare pixel art for Filmstrip’s display system.
Asset Management
Search project content, inspect dependencies, identify unused files, move assets safely, and repair exact missing references.
Audio and Keyboard Input
Register project audio, attach scene music or sound behavior, use Audio Actions, and remap semantic keyboard controls safely.
Packaging and Distribution
Run project preflight, build an editor-free Windows game, verify reproducibility, and understand what belongs in the installed game or user-local storage.
Play Mode, Saves, and Diagnostics
Test isolated runtime state, manage named player saves, use Save Points, recover interrupted work, inspect performance, and respond safely to validation errors.