Player-Facing RPG Systems · Version 0.5
Inventory and Equipment Screen
Browse illustrated Item stacks, use Consumables, and manage compatible equipment for the selected Party member.
Press the configured Inventory / Equipment hotkey in Play Mode to open the screen. The default project binding is I. Use the configured left and right navigation Actions to switch between tabs.
Inventory
The Inventory view shows the Party’s shared Item stacks, including an authored Item icon when one is available. Select an Item to inspect its current information and available action.
Consumables run their authored Use Condition and ordered Use Actions through the shared runtime transaction boundary. When a use succeeds, Item quantity, Actor Resources, GameState, and other accepted effects refresh immediately. When a use fails, the transaction rolls back instead of consuming the Item and applying only part of its effect.
Equipment
Choose a Party member and an Equipment Slot. The screen lists compatible owned Items and supports equip or unequip transactions. Filmstrip checks:
- Slot compatibility
- Actor tags
- Item ownership
- Reserved equipped copies
- Existing modifiers
- New modifiers
The screen updates immediately after an accepted transaction, including resulting Stat changes and the selected Item artwork.
Item artwork
Item icons are imported through the Items panel with Browse and Clear. Filmstrip copies external images into the project and uses a readable placeholder when an icon is not assigned.
Battle inventory
Abilities may use authored Item costs through the battle-owned inventory snapshot. Accepted battle outcomes commit the supported inventory result; defeat or abandonment does not silently replace exploration inventory with a partial battle state.