Asset Management · Version 0.5
Inspecting Asset Usage and Dependencies
Identify which scenes, definitions, templates, dialogues, or settings refer to an asset before moving or removing it.
Filmstrip builds a dependency view from the project’s supported authored documents. This lets the editor explain why an asset is referenced and which owner would need to change.
Dependency owners may include
- Scene Components and sprite references.
- Tilesets and tile definitions.
- Actor portraits and battle sheets.
- Item, Ability, and Status icons.
- Encounter backgrounds and Quest illustrations.
- Audio definitions.
- Dialogue, templates, project settings, and other versioned data documents.
Inspect an asset
- Open Project Asset Browser.
- Search or filter until the asset is visible.
- Select the asset.
- Review its status and dependency count.
- Read the Dependencies list before planning a move, rename, or deletion.
Missing references
A missing reference is represented separately from an existing unused asset. The browser records the expected project-relative path and the exact authored owner that contains it.