Projects and Editor Workflow · Version 0.5
Creating a New Project
Create a complete minimal Filmstrip project with one default scene, project metadata, default settings, and valid empty authoring libraries.
The launcher’s New Project workflow creates a complete project transactionally. The final project folder is not exposed until the default scene, project settings, input, display, runtime UI, tags, audio, templates, and RPG registries have all been written and validated.
Create a project
- Open the launcher and choose New Project.
- Enter the Project Name used as the game title.
- Enter the Publisher or creator name.
- Choose the parent Location where the project folder should be created.
- Choose Create Project.
- Wait for Filmstrip to validate the staged project and open it in a fresh editor process.
What Filmstrip creates
- A portable project ID and folder name derived from the project name.
- data/project/project.json with title, publisher, version, build target, entry scene, and window settings.
- One main scene built from the same default-scene authority used by New Scene.
- Default keyboard, display, theme, tag, template, audio, and RPG files.
- An assets folder and the data directories expected by the editor and build preflight.
Overwrite refusal
The creator never merges a new project into an existing file or folder. If the destination already exists, project creation stops and leaves the existing destination untouched.