Turn-Based Combat · Version 0.5

Encounters and Starting Battles

Connect enemy groups, combat rewards, battle presentation, and scene events through Encounter definitions and Start Encounter Actions.

An Encounter is the authored entry point for a turn-based battle. It binds the opposing Enemy Party to a Combat Reward and owns battle presentation references such as its background and layout options.

Create an Encounter

  1. Create the Enemy Party the player will face.
  2. Create the Combat Reward awarded for the accepted victory result.
  3. Open the Encounters panel in the RPG Database.
  4. Create a stable Encounter ID and display name.
  5. Choose the Enemy Party and Combat Reward.
  6. Import a battle background when the Encounter uses authored art.
  7. Configure the available presentation fields, such as party side, horizon, or timeline visibility.
  8. Save and resolve any missing definition or artwork warnings.

Start an Encounter from a scene

  1. Open the Action Sequence used by a trigger, interaction, dialogue choice, dialogue completion, or another supported scene event.
  2. Add Start Encounter.
  3. Choose the Encounter from the registry-backed field.
  4. Save the owning scene or dialogue.
  5. Enter Play Mode and activate the event.

No scene-specific combat code

Start Encounter is a shared Action. A chest, NPC, trigger zone, dialogue choice, or other authored flow can begin battle without implementing a custom scene combat component.

Exploration ownership

The exploration scene remains separate from the battle-owned state. The Encounter applies accepted rewards, progression, recovery, or persistent consequences through explicit transaction boundaries before returning control to exploration.