Play Mode, Saves, and Diagnostics · Version 0.5

Testing in Isolated Play Mode

Test complete exploration, triggers, Save Points, named saves, and combat state without allowing runtime changes to rewrite authored project content.

Play Mode serializes the active authored state and constructs a disposable runtime scene with cloned Game State and RPG state. This gives runtime testing the same data boundaries used by the standalone game.

Safe test coverage

  • Movement, collision, triggers, interactions, dialogue, pickups, scene transitions, audio, and runtime notifications.
  • Party, inventory, equipment, shops, rewards, Quests, menus, and managed variables.
  • Turn-based Encounters and in-progress battle state.
  • Named player saves and Save Point checkpoints.
  • Transition and defeat-recovery policies from Project Settings.

Stopping Play Mode

Stopping Play Mode disposes the active runtime scene, clears runtime-only services, resumes suspended editor tools, and discards unsaved runtime changes. Authored scene and registry content remains as it was before the test.

Loading a player save

A load constructs and validates a complete replacement runtime scene first. The current runtime remains active when the candidate save is missing, corrupt, incompatible, or otherwise unsafe.