Packaging and Distribution · Version 0.5
Filmstrip Desktop Editor Builds
Build the project-independent Filmstrip editor, install its desktop shortcut, and use the guarded updater without tying the launcher to one game project.
The Filmstrip editor can be frozen independently of any authored game. The resulting desktop application opens the project launcher and can create, browse, or reopen projects without depending on the engine repository or a terminal at startup.
Desktop editor workflow
- Build the project-independent FilmstripEngine one-folder bundle with the pinned build environment.
- Install the bundle beneath the user-local Filmstrip application directory.
- Create a desktop shortcut that points to the installed launcher and Filmstrip icon.
- Open projects through the launcher or pass an explicit project root for project-specific shortcuts and automation.
One-click updater
Update Filmstrip Desktop.cmd runs the guarded updater. It discovers a supported Python installation, creates or reuses a user-local build environment, synchronizes the pinned build tool, rebuilds the editor, and refreshes the installed shortcut.
Open-editor protection
The updater refuses to replace the installed bundle while FilmstripEngine.exe is running. Close the editor before updating so files are never changed underneath an active process.
Project safety
The desktop editor build and updater operate on the Filmstrip application installation. They do not overwrite authored project folders or player save data.