Play Mode, Saves, and Diagnostics · Version 0.5
Current Feature Boundaries
Know which workflows are documented for Filmstrip Engine 0.5 and which systems remain planned for later milestones.
These guides cover implemented behavior through the completed 0.5 Authoring Reliability and Distribution milestone, including the later Save Point, Trigger Actions, directional movement, launcher, and RPG authoring refinements present in the current engine ZIP.
Currently documented
- Project launcher, project creation, Project Settings, recent projects, and fresh-process project opening.
- Scene objects, Components, templates, tiles, dialogue, Conditions, Actions, Trigger Actions, Save Points, transitions, and managed world state.
- Complete RPG definitions, player-facing menus, turn-based combat, art, audio, input, and pixel-art presentation.
- Undo and redo, multi-selection, grouped editing, asset dependency inspection, safe moves, and missing-reference repair.
- Isolated Play Mode, named player saves, recovery, structured diagnostics, build preflight, and standalone Windows packaging.
Not current 0.5 features
- Real-time action combat.
- Farming, crops, calendars, NPC schedules, or relationship simulation.
- General online multiplayer or stable networked battles.
- Cross-platform editor or game builds.
- Isometric world authoring, advanced shaders, or general-purpose physics.
- A public plugin marketplace or general-purpose visual scripting language.
- Stable 1.0 extension APIs and public release guarantees.
Next active milestone
The repository roadmap begins 0.6 with connected world authoring and presentation: persistent world tools, loot, storage, simple crafting, world organization, camera authoring, and bounded presentation effects.