Interaction, Dialogue, and Logic · Version 0.5
Pickups
Turn a world object into a simple Item or Currency pickup with success-only disable or destruction behavior.
The Pickup Component provides the fastest way to place a collectible Item or Currency in the world.
Creating a pickup
- Select the world object that represents the collectible.
- Add Pickup in the Inspector.
- Filmstrip adds the required Interactable Component when needed.
- Choose Item or Currency.
- Select an authored definition from the registry dropdown.
- Enter the amount.
- Choose what happens after a successful collection:
- Disable the object
- Destroy the object
- Leave the object available
Transaction safety
The object changes only after the Item or Currency transaction succeeds. If an Item stack is full or a Currency balance cannot accept the amount, the pickup remains available.
Use Pickup for straightforward collectibles. Use Interaction Actions when the object needs Conditions, several rewards, dialogue, quest changes, or other multi-step behavior.