Building Tile Worlds · Version 0.5
Animated Tiles
Build reusable tile animations from frames on an existing tileset and paint them explicitly into a scene.
Animated Tiles are separate reusable definitions owned by a tileset. Painted cells reference one shared animation instead of storing their own frame sequences.
Creating an Animated Tile
- Open Animated Tile Editor.
- Choose the tileset that contains the artwork.
- Select New Animated Tile.
- Choose the current frame and click the tileset image to snap its source rectangle.
- Set the frame duration.
- Add, duplicate, remove, or reorder frames.
- Choose whether the animation loops.
- Use the preview controls to verify the timing.
Available frame controls
- Add Frame
- Duplicate
- Remove
- Move Left
- Move Right
- Looping
- Play or Pause Preview
- Restart Preview
Painting Animated Tiles
Return to the Tile Workspace and select the Animated palette section. Animated Tiles are placed explicitly with the normal painting tools.
A non-looping Animated Tile holds its final frame after playback completes.
Current limitation
Smart Tile rules cannot reference Animated Tiles in the current workflow. Auto and Animated sections are intentionally independent.