Scenes and Game Objects · Version 0.5
Object Templates
Save complete Game Objects as reusable templates and update linked instances across scenes.
Object Templates let you reuse a configured Game Object instead of rebuilding the same combination of Components every time.
A template can include the object’s:
- Name and tags
- Active and visible state
- Transform and rendering setup
- Components and their current settings
- Interaction, collision, animation, or audio configuration
Press T in Edit Mode to open Templates.
Creating a template
- Configure a Game Object in the scene.
- Open the Templates tool.
- Create a template from the selected object.
- Give it a clear reusable name.
Placing instances
Choose a template and create an instance in a scene. Linked instances retain the template identity, allowing later template updates to be applied across scene files.
Safe template loading
If the template library is malformed or unsupported, Filmstrip keeps the last valid in-memory version and locks further writes. Repair or remove the damaged source before trying to save template changes again.