RPG Data and Starting State · Version 0.5
Starting Party, Inventory, and Balances
Author the state copied into a fresh Play Mode or new game through the Party / Inventory Debugger.
The Party / Inventory Debugger edits the project’s starting RPG state. Successful changes are saved to the new-game data rather than becoming scene content.
Party authoring
- Create Actor definitions in the RPG Database.
- Open Party / Inventory Debugger.
- Choose an Actor definition.
- Add it as Active or Reserve.
- Select an Actor instance to:
- Set the Party leader
- Move between Active and Reserve
- Reorder the current group
- Change level or experience
- Restore or adjust Resources
- Remove the instance
The Active Party supports one through eight members. Larger Reserve groups use paging controls.
Inventory and Currency authoring
Switch to the Inventory section to:
- Add or remove Item quantities
- Add or remove Currency
- Equip or unequip the selected Party member
- Test Consumables against the current editor scene context
Play Mode isolation
Starting state is cloned when Play Mode begins. Runtime Party, inventory, equipment, Resource, and Currency changes are discarded when Play Mode stops unless they are written to the runtime debug save and reloaded during that same testing workflow.