Interaction, Dialogue, and Logic · Version 0.5
Interactable Objects and Prompts
Let the player approach an object, see a prompt, and activate its configured behavior.
The Interactable Component connects player input to another behavior on a nearby world object.
Use it for:
- NPC conversations
- Doors
- Chests
- Signs
- Switches
- Shrines
- Shops
- Quest interactions
- Pickups
When the player enters the interaction range, Filmstrip can show a world-space prompt. Pressing the project’s Interact key activates the configured behavior.
The default Interact key is E, but it can be changed in Keyboard Settings.
Recommended setup
- Add or confirm a Collider or trigger area for the object.
- Add Interactable.
- Configure the prompt and interaction range.
- Add the behavior that should respond, such as Dialogue, Scene Exit, Pickup, or Interaction Actions.
- Enter Play Mode and test approach, prompt visibility, activation, leaving the range, and repeated use.
Interactable acts as the bridge between input and the object’s actual gameplay behavior. This keeps the input check from being duplicated across every Component.