Scenes and Game Objects · Version 0.5

Game Objects and Components

Learn how Game Objects hold scene identity while Components add rendering, collision, movement, interaction, and other behavior.

A Game Object is a named object placed in a scene. It can be visible or invisible, active or inactive, tagged, sorted, duplicated, and saved as part of the scene.

A Game Object gains behavior through Components. Instead of choosing one fixed object type, you combine the Components needed for the job.

Examples include:

  • A decorative prop may need a Transform and Sprite renderer.
  • A wall may add a Collider.
  • An NPC may add a Sprite, Collider, Interactable, and Interaction Actions.
  • A door may add an Interactable and Scene Exit.
  • A collectible may add Pickup, which also requires an Interactable.
  • A music source may add a Music Component.

Select a Game Object in the Scene View or Hierarchy to edit its Components in the Inspector.

Component requirements

Some Components depend on others. When supported, the Inspector adds required Components automatically. For example, adding a Pickup also adds the Interactable behavior it needs.

Discoverable fields

Filmstrip’s Components expose editor-facing metadata. This allows compatible IDs, tags, Actors, Items, Currencies, Stats, and other references to appear as dropdowns instead of requiring hand-entered identifiers.