Turn-Based Combat · Version 0.5

Combat Rewards and Progression

Grant experience and reusable Reward Bundles after battle while preserving inventory, Currency, and progression safety.

Combat Rewards are definitions used specifically by Encounters. They handle battle progression and may reference an existing Reward Bundle for Item and Currency grants.

Create a Combat Reward

  1. Create any Items and Currencies the reward will grant.
  2. Create a Reward Bundle when the Encounter should award Items or Currency.
  3. Open the Combat Rewards panel in the RPG Database.
  4. Create a stable ID and display name.
  5. Set the experience award.
  6. Select the optional Reward Bundle.
  7. Save and resolve any missing reference or transaction validation.

Combat Reward versus Reward Bundle

A Reward Bundle groups authored Item and Currency grants into one reusable transaction. A Combat Reward adds battle progression, including experience, and may point to a Reward Bundle. Keeping these definitions separate allows the same Item and Currency bundle to be used by battles, dialogue, chests, quests, or other gameplay Actions.

Experience and level changes

Experience is applied to the accepted Actor instances through the existing progression rules. Level changes recalculate Stats and clamp Resources according to their definitions. Leveling does not silently replace the project’s authored growth model.

Atomic grant behavior

Items, Currencies, and progression are validated before the result is accepted. Stack limits, Currency bounds, missing definitions, or other invalid references must not produce a partial reward.