Player-Facing RPG Systems · Version 0.5
Party and Status Screen
Inspect one through eight active Party members, their portraits, levels, Resources, Stats, equipment, and leader state.
Press the configured Party / Status hotkey in Play Mode to open the screen. The default project binding is P.
The screen supports every accepted active Party size from one through eight and does not assume a fixed four-character formation.
Select a Party member to inspect
- Authored portrait or readable placeholder
- Display name
- Level and experience
- Party leader state
- Current and maximum Resources
- Scalar Stats
- Derived Stats
- Equipment summary
Actor details use scrollable tabs for Resources, Stats, and Equipment. Projects are not limited to the first few authored definitions. Use the configured navigation Actions to change the selected Party member, and use the back Action to close the screen.
Portrait artwork
Actor portraits are imported through the Actor editor with Browse and Clear. External sources are copied into the project, and the Party screen reads the project-relative art reference. When no portrait is assigned, the layout keeps a readable generated placeholder.
Shared runtime state
The Party / Status screen reads the current runtime Actor instances. Equipment changes, level changes, Resource changes, battle outcomes, or loaded save data refresh the same authority instead of creating a second Party data source.
Presentation scaling
Portraits and the framed UI render in the full-resolution screen-space layer. They are not squeezed into the 640×360 world canvas, while pixel-art elements still quantize to consistent physical pixels.