Scenes and Game Objects · Version 0.5

Player Spawns and Scene Transitions

Connect scenes with named spawn points, Scene Exit behavior, project-level transition styles, runtime feedback, and safe destination validation.

Scene transitions connect one authored scene to another while preserving the runtime state that should survive the move. A Scene Exit identifies the destination scene and named Player Spawn.

Connect two scenes

  1. Create a Player Spawn in the destination scene and give it a stable name.
  2. Add Scene Exit to a trigger object in the source scene.
  3. Select the destination scene through the Inspector.
  4. Select the destination spawn through the registry-backed field.
  5. Confirm the Collider is configured as a trigger.
  6. Enter Play Mode and walk into the exit.

Project-level presentation

  • Project Settings selects the default transition style, including immediate, fade, or horizontal wipe behavior supported by the current project.
  • Transition duration is configured once at project level.
  • The runtime captures gameplay input while a transition is active.
  • Player-facing feedback reports transition failures instead of leaving the player without an explanation.

Destination safety

Build preflight and project validation check scene references, containment, and filename case. At runtime, the replacement scene is prepared before the current scene is discarded.