Scenes and Game Objects · Version 0.5

Four-Directional Player Animation

Connect Player Controller movement to separate idle and walk animation triggers for down, left, right, and up facing.

Player Controller can drive a connected Animator using cardinal idle and walk triggers. This lets one Player object select an appropriate animation as movement and facing change.

Directional trigger fields

  • Idle Down, Idle Left, Idle Right, and Idle Up.
  • Walk Down, Walk Left, Walk Right, and Walk Up.
  • Initial Facing: down, left, right, or up.
  • Legacy general Idle and Walk triggers remain available as fallback behavior.

Set up the Player

  1. Add or select the Player Controller and Animator Components on the Player object.
  2. Create Animator states or triggers matching the directional names you intend to use.
  3. Enter the matching trigger names in Player Controller.
  4. Choose the initial facing direction.
  5. Enter Play Mode and test cardinal and diagonal input.

Stable diagonal facing

Diagonal movement remains speed-normalized. During diagonal input, Filmstrip keeps one stable cardinal facing based on the previous facing axis instead of rapidly switching between directions.