Building Tile Worlds · Version 0.5

Tilesets and the Tile Workspace

Import supported BMP artwork and understand the map, layer, and palette sections of the Tile Workspace.

The Tile Workspace is the main tool for building tile-based scenes. It uses a resizable horizontal split:

  • The upper section contains map tools and tile-layer controls.
  • The lower section contains the visual Tile Palette.

The palette is divided into Manual, Auto, and Animated sections. Tile thumbnails are shown visually without names beneath every tile.

Supported artwork

Current tilesets use BMP images. Filmstrip supports the project’s accepted 24-bit and 32-bit BMP variants.

When importing a tileset, provide the tile width and height so the image can be divided into stable source regions. Painted scene cells reference the tileset and tile definitions instead of copying artwork into the scene.

Choose the right palette section

  • Manual places a selected static tile exactly as chosen.
  • Auto paints a Smart Tile definition and resolves neighboring shapes.
  • Animated explicitly places an authored Animated Tile.

Auto and Animated Tiles are separate workflows in the current engine. Smart Tile definitions can reference static tiles only.