Player-Facing RPG Systems · Version 0.5
Runtime UI Themes and Menu Navigation
Choose the project runtime theme through Project Settings and understand the shared screen stack, focus, scrolling, notifications, and back behavior.
Filmstrip’s player-facing screens share one runtime UI system. Project Settings selects the theme in Edit Mode, and Play Mode reads a locked snapshot so runtime navigation cannot rewrite project presentation settings.
Built-in themes
- Filmstrip
- Midnight
- Parchment
- Forest
Shared behavior
- A screen stack determines which menu currently owns input.
- Tab and directional navigation move focus through supported controls.
- Enter activates the focused control.
- Escape closes the active runtime screen or returns to the previous layer.
- Scrollable lists and tabs support projects with more content than one panel can display.
- Short success and failure notifications appear without requiring every gameplay Component to build a custom message box.
Full-resolution UI
Runtime menus are drawn as a screen-space layer after the integer-scaled world. They follow normal Windows DPI scaling and are not squeezed into the 640×360 world reference canvas.
Shared framed presentation
Party, Inventory, Equipment, Journal, battle commands, targets, status indicators, timeline, Save Slots, and notifications use the same framed visual language and theme authority.