Packaging and Distribution · Version 0.5
Packaging a Windows Game
Create a one-directory, editor-free Windows game from the active Filmstrip project through the Package Windows Game window.
Filmstrip 0.5 can package the current project as a Windows game that starts through the runtime bootstrap and does not initialize or include editor workflows.
Build from the editor
- Open the project you intend to distribute.
- Save the active scene and resolve project validation problems.
- Open Windows → Package Windows Game.
- Choose Run Preflight and review the result.
- Choose Build Windows.
- Wait for the background build to finish; overlapping packaging operations are refused.
- Open the reported output directory and launch the generated game executable.
What the build contains
- The editor-free runtime bootstrap.
- The project’s shipping scenes, JSON, artwork, audio, and other classified content.
- The native Windows runtime files required by the frozen application.
- A build manifest describing packaged paths, sizes, and hashes.
What the build excludes
Editor modules, machine-local .editor layout, development logs, recovery files, debug saves, source-control data, build output, and other content excluded by the manifest and packaging rules are not treated as authored shipping content.
User data after installation
Player saves, settings, logs, and other writable runtime state are stored beneath the user’s local application-data area. The installed game directory can remain read-only.