Turn-Based Combat · Version 0.5
Victory, Defeat, and Escape
Understand which battle results commit changes, which results discard the battle copy, and how control returns to exploration.
A battle ends through victory, defeat, escape, or abandonment. The outcome determines whether Filmstrip commits the battle-owned state back to the exploration session.
Victory
Victory resolves the Encounter’s Combat Reward and any accepted progression or persistent consequences. The complete result is validated before it replaces the relevant exploration state. This prevents an invalid reward from granting only part of its Items, Currency, experience, or other supported changes.
Escape
Escape follows the Encounter’s accepted resolution path. When escape succeeds, Filmstrip commits only the changes allowed by that outcome and returns to exploration. A failed escape keeps the battle active and continues normal turn resolution.
Defeat
Defeat uses the authored defeat-recovery behavior. The battle copy is not treated as the new exploration Party merely because Resources reached zero during combat. Persistent consequences must be applied deliberately through the accepted outcome transaction.
Abandoning a battle
Stopping Play Mode or otherwise abandoning an uncommitted battle discards its battle-owned copy. Exploration Actor Resources, inventory, modifiers, and Status state are not partially replaced.
Check after an outcome
- The player returned to the intended scene and state.
- Experience and levels changed only when the result awards them.
- Reward Items and Currencies respect their normal bounds.
- Temporary guard, Status, and battle-only modifiers did not leak into exploration.
- The development save restores the accepted post-battle or in-progress state as intended.